3D reconstruction and generative models. I use neural and physical 3D representations to generate realistic 3D objects and scenes. The current focus is large-scale, dynamic, and interactable 3D scene generations. These generative models will be greatly useful for content creators, like games or movies, or for autonomous agent training in virtual environments. For my research, I frequently use and adopt generative modeling techniques such as auto-decoders, GANs, or Diffusion Models.
In my project “DeepSDF,” I suggested a new representation for a 3D generative model that made a breakthrough in the field. The question I answered is: “what should the 3D model be generating? Points, meshes, or voxels?” In DeepSDF paper, I proposed that we should generate a “function,” that takes input as a 3D coordinate and outputs a field value corresponding to that coordinate, where the “function” is represented as a neural network. This neural coordinate-based representation is memory-efficient, differentiable, and expressive, and is at the core of huge progress our community has made for 3D generative modeling and reconstruction.
Two contributions I would like to make. First, I would like to enable AI generation of large-scale, dynamic, and interactable 3D world, which will benefit entertainment, autonomous agent training (robotics and self-driving) and various other scientific fields such as 3D medical imaging. Second, I would like to devise a new and more efficient neural network architecture that mimics our brains better. The current AI models are highly inefficient in terms of how they learn from data (requires a huge number of labels), difficult to train continuously and with verbal/visual instructions. I would like to develop a new architecture and learning methods that address these current limitations.
